Sunday, 25 October 2015

Fighter shooting

Fighter can now do 'pewpew'

(yeah I know, this ship is reaaallly strong...)



the end

ok I did some more stuff like tweaking the controls and changing the background and more minor stuff

hopefully next time I have an enemy AI running!

Sunday, 18 October 2015

New engine flame thing

Because I wanted visual feedback on how much you are actualy accelerating
here is the result:

You can now also see how the controls will be if you are directly controlling a ship.
The fixed guns will shoot automatically when theres an enemy in range. But for Turrets, they will aim automatically but you will have to shoot manually by double tapping the screen.
This gives you the feeling that you are destroying the enemy and not that stupid Android phone or Iphone.

Enemies will have red jets coming out so its easier to spot

HD picture.. not that it makes much difference on a phone

the engine effects will still be altered, you see that once I stop the thrust, the flame simply goes smaller. But I want that some special effects will happen when you stop thrusting, and also when you suddenly start thrusting, but that will come later.

Sunday, 11 October 2015

New Ships

Boom!!
this is what I made during my offline time.

This will be a ship of the 'enemy' team.
All the ships of the 'enemy' team will have this style 

While 'friendly' teams will have this style, like the other 2 ships
But this one if the first special one, it can carry fighters

(did some photoshop here to show you the plan)
these fighters will automatically head of to the enemy
once the ship spots one. (less tapping for the android device)
and will also automatically dock to this ship once the fighter sees this ship.
that is a very nice layout of text is it not, text looks a bit like a pyramid but without the top.
I don't know if the pyramid text will appear when you read this on the phone, but on the pc it works.

And here is the total collection of ships now

You might think, WUT THIS IS THE ONLY THING YOU DID IN YOU OFFLINE TIME?!?!
nope.
I actually secretly have another ship (maybe 2) to show but I will show you that next time. 
At the moment I'm also busy making a nice engine particle effect when you accelerate the ship.

Saturday, 3 October 2015

Added some spacedust

Right, now its time to be realistic.... i mean UNrealistic

Spacedust!


Very fancy way of indicating your movement.
Its easy to get disoriented without it... So I added some epic unrealisticness.

Next time in unrealism: Drag
but very minor drag so you still notice you're in space. Simply plays better with unrealistic overhaul
Oh yeah, you will also have sounds in space. The engine will make so much noise that even space cant stop it.

ahh finally new update - The loading screen

because, in the month september.. I had no internet! D8 D8
how did I survive this state of utter horror ?! I question myself as well
Yes I could have gone to internet cafe, and I did but too lazy to upload stuff. I did make some offline stuff during September though,
Also the reason I had no internet was is because i moved to my new home in Frankfurt, and started as programmer at Flaregames. but i did not expect it to take 1 full month before I got internet again..

Ok now enough with the internet stuff, here my first thing I want to show!

First of All, I made a fancy loading screen yay!
(.gif is 2mb... thats the smallest I can get)
[.gif]
argh photoshop was taking up 2GB just to export this..

EDIT:
Luckly, we also have youtube!


So that was the first part of the update, 
next part will be some new ship models, but I will show you those next week 

These days I'm going to work on the combat system. I want that to be as fun as possible since that will be a big part of the core gameplay (perhaps i can then already publish a small version of it)