Sunday, 23 August 2015

Meteors can now also be generated

Here some pictures:



These will so far only appear as moons on some planets. But I have plans to put them in deep space later on

Saturday, 15 August 2015

Planet Update again

Hi poeple,

Got a new update about planets again.
Recently I work on planets a lot, I think it will actract more poeple to watch my game once the planets look fancy, or the whole scenery in general. So im starting to worry about gameplay a bit later for now.
I got spherical noise working now, so i could make mountains yay!!

woosh:


Ooooohhh verrry realisticcccc

Still the terrains need more varience, and to be honest theres a lot more i want to work on for the planets but you will have to wait to see muahaha

Saturday, 18 July 2015

MAJOR UPDATE FK YESH!!

BOOM!!!
Heres some result on the planet generator i've been working on for a while:

Fancy planet with normals, and diffuse

Fancy craters

Fancy very deep crater

First stage planet generation ------- DONE!! D8 D8!!!1!!1 FINALLYLYLYLYLYYY!!!!!

ok so. 
nohow,
you see that there is no shadow map yet, still has to be done. but i wonder if the android / IOS wont suffer from the performance because of that, so thats last on my priority list.

but.. BOOM !! its there

Now I'll probably work on some gameplay again

Tuesday, 7 July 2015

Still working on planet generation...

Buttttt
Look I got automatic unrwapping (almost) correctly done wohoo!!


Now still need to work on those lines, and on the texture itself.
Sorry for the late update, more late updates might follow. My girlfriend will be staying here for a while so I cannot spend as much time anymore on the game argh..
But no worries, ill keep working on the game

Sunday, 21 June 2015

Tiny update - Planet generation

Hey poeple,

Little update here
Still working on the planet generations, but the unwrapping still is quite a challenge for me.
The cubic mapping didn't quite work out for deep craters. so now I'm trying the generate 'Thah ultimate UV map'

Butttt all i did so far is fuck it up. here a nice screenshot!

It does kinda look cool actually...


Saturday, 13 June 2015

Planet generation 2nd step

Wuzaaa poepleee,

Worked on the planet generation this week again. there are not big notifiable results. I have been working on the automatic UV mapping, which is now done. but the texturing still has to be done. Here are some pictures:
Le Generated UV Map + unfinished texture  

Le Game view of texture thing

Le applied with different colors just for the heck of it



There are still those thin black lines around the planet, Thats a known issue, and I know the solution for it as well. But as you see, no real awesome texture yet, buttttt im getting closer now and in the end I think it will be really interesting, and then the looks are finally starting to get pretty :p

Saturday, 6 June 2015

Moons, Destruction & Team colors

WUZAAAA

Alright new update again,
So i got some stuff done again
First of all, there are team colors now! wohoo .. or something, its pretty essential to see which ones are your enemy and which ones aren't..... I think

Oooohhhh Red & Blueeee. or blue and red 
depends how you see it.. literately... with your eyes
Theres also white for civilian ships.

And also, There are moons now. But they still have to be scaled and positioned properly
But hey, now you know they are coming.
They rotate very very slowly around the planet, not to disrupt the gameplay. You can take over the moons as well. In gas giants you probably actually want to take the moons as they have a higher science level than the gas giants them selves.

A moon that looks exactly the same as the planet

And lastly, I worked a bit more on the destruction of ships. they now really obliterate and explode
They still break of in staged if the ship below wasn't so powerful..

BOOM Motherfakka!!